Words about worlds

Worldbuilding: Holiday Drive

Candle flame close-up CC-BY 4.0 domdomegg, hosted by Wikimedia CommonsWhen does who celebrate what for which reason? Across 20+ years of gaming, most Players I’ve met liked a good party, either in-person or through the eyes of their Characters. The types of...

Scaffolding your worldbuilding

Eglinton Tournament Bridge, image in the public domain, courtesy of Roger Griffith (Rosser1954)Dungeon23 is an example of worldbuilding as a daily practice. It began (as far as I can tell) with one simple goal and one concrete daily action: create a mega-dungeon by...

Deep Worldbuilding

Io, Europa, Ganymede, and Calisto, courtesy of JPL.Worldbuilding from the bottom up shines when you have a story idea that hinges on one or two setting details. Start with those details and build enough world around them to support your story. Worldbuilding by...

Conflict-first Worldbuilding

If you want to find a story, look for a problem. This worldbuilding series revolves around designing worlds for stories, stories that might later be wrapped into role-playing games, novels, plays, art exhibits, or song cycles. So, why not start worldbuilding by...

Worldbuilding by Map

In the middle of a thick wood, an icy stream splashes down an artificial waterfall.  Who would build a waterfall in the middle of nowhere?Geography has stories to tell. That is the truth at the center of worldbuilding by map. Map a galaxy or a city block: stories...

Recent Posts

Newsletter

Join the Unformed Worlds tabletop games newsletter