Uncanny glade

There I was, working on the Nth draft of Seoithín Seó, an adventure which is built around a group of Fair Folk who are traditionally associated with winter. Yes, I was writing about Unseelie. It was a sunny, chilly weekend afternoon. Stiff and stale, I needed a break...

Rethinking “touch” in games

Touch. It’s a familiar word, yet I found myself a few days ago confronted by it as by a stranger. I was looking for special abilities for a character design. “You must touch additional targets to protect them,” I read. For whatever reason, I reacted as if I had never...

Intrusion: Moonlight

We didn’t get much sleep last night. Moonlight streamed into the bedroom for hours. I love moonlight and we’ve gotten used to sleeping in a periodically bright bedroom (more or less). However, we have a dog. We trained him to sleep in a crate in our room. He learned...