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Words about worlds
Worldbuilding: Reflecting on Resources
Photo by Postdiff, CC BY-SA 3.0I was writing an article on invoking characters when I found myself side-tracked by a flea market. I’ve decided to run with it. In the world we're constructing, how do people acquire goods? It’s one of those innocent-looking questions...
Tea and chat; or, the social media tangle
An active social media presence is considered a business requisite—and don’t you wonder how it got that way? Leaving that aside for just a second, watching thoughtful friends and acquaintances negotiate the hazards of social media has broadened and deepened my...
Designing for the back of the room
Lately, I’ve been visiting friendly local game stores (FLGSs). Bliss is a completely free hour in a game store with shelves and shelves of games: games I have played until the pieces are worn, games I crowd-funded, games on my birthday list, games I never heard of...
Rethinking “touch” in games
Touch. It’s a familiar word, yet I found myself a few days ago confronted by it as by a stranger. I was looking for special abilities for a character design. “You must touch additional targets to protect them,” I read. For whatever reason, I reacted as if I had never...
Intrusion: Moonlight
We didn’t get much sleep last night. Moonlight streamed into the bedroom for hours. I love moonlight and we’ve gotten used to sleeping in a periodically bright bedroom (more or less). However, we have a dog. We trained him to sleep in a crate in our room. He learned...
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