Deep Worldbuilding

Io, Europa, Ganymede, and Calisto, courtesy of JPL. Worldbuilding from the bottom up shines when you have a story idea that hinges on one or two setting details. Start with those details and build enough world around them to support your story. Worldbuilding by...

Conflict-first Worldbuilding

If you want to find a story, look for a problem. This worldbuilding series revolves around designing worlds for stories, stories that might later be wrapped into role-playing games, novels, plays, art exhibits, or song cycles. So, why not start worldbuilding by...