by H.Osborne | Apr 10, 2023 | Cypher, Games, Worldbuilding
Glacial iceberg in Argentina, CC BY 2.0 by Ilya Haykinson Note: I published this article a little early, as I will be away from my keyboard on Wednesday. This started out as a post about names. Like a lot of my writing, my intention has twisted in my grip and the...
by H.Osborne | Mar 29, 2023 | Chatter, Games
Image © Heather Osborne Our worldbuilding series took a brief, unscheduled pause last week as we focused on editing a video for our upcoming Kickstarter. Sign up to be notified when it launches here! Since we already interrupted ourselves, we decided to talk a little...
by H.Osborne | Mar 8, 2023 | Games, Worldbuilding
In these articles, I try to highlight techniques that anyone with an interest in worldbuilding could use: start with a detail that intrigues or amuses you and build out (bottom-up); start with a conflict that moves you and build around it (conflict-first); take a pin,...
by H.Osborne | Feb 22, 2023 | Games, Worldbuilding
Motivation Theme: Feel Meta Drama Plot We demonstrate several rounds of Agile Worldbuilding in this article, making this a longer article. Click the links beneath the jigsaw puzzle pieces to jump to the corresponding points in the article. In our last article, we...
by H.Osborne | Feb 8, 2023 | Games, Worldbuilding
Eglinton Tournament Bridge, image in the public domain, courtesy of Roger Griffith (Rosser1954) Dungeon23 is an example of worldbuilding as a daily practice. It began (as far as I can tell) with one simple goal and one concrete daily action: create a mega-dungeon by...
by H.Osborne | Jan 25, 2023 | Games, Worldbuilding
Io, Europa, Ganymede, and Calisto, courtesy of JPL. Worldbuilding from the bottom up shines when you have a story idea that hinges on one or two setting details. Start with those details and build enough world around them to support your story. Worldbuilding by...