The State of the Game

Image © Heather Osborne Our worldbuilding series took a brief, unscheduled pause last week as we focused on editing a video for our upcoming Kickstarter. Sign up to be notified when it launches here! Since we already interrupted ourselves, we decided to talk a little...

Worldbuilding: Calling Cthulu

In these articles, I try to highlight techniques that anyone with an interest in worldbuilding could use: start with a detail that intrigues or amuses you and build out (bottom-up); start with a conflict that moves you and build around it (conflict-first); take a pin,...

Agile Worldbuilding

Motivation Theme: Feel Meta Drama Plot We demonstrate several rounds of Agile Worldbuilding in this article, making this a longer article.  Click the links beneath the jigsaw puzzle pieces to jump to the corresponding points in the article. In our last article, we...

Scaffolding your worldbuilding

Eglinton Tournament Bridge, image in the public domain, courtesy of Roger Griffith (Rosser1954) Dungeon23 is an example of worldbuilding as a daily practice. It began (as far as I can tell) with one simple goal and one concrete daily action: create a mega-dungeon by...

Deep Worldbuilding

Io, Europa, Ganymede, and Calisto, courtesy of JPL. Worldbuilding from the bottom up shines when you have a story idea that hinges on one or two setting details. Start with those details and build enough world around them to support your story. Worldbuilding by...

Conflict-first Worldbuilding

If you want to find a story, look for a problem. This worldbuilding series revolves around designing worlds for stories, stories that might later be wrapped into role-playing games, novels, plays, art exhibits, or song cycles. So, why not start worldbuilding by...