Rethinking “touch” in games

Touch. It’s a familiar word, yet I found myself a few days ago confronted by it as by a stranger. I was looking for special abilities for a character design. “You must touch additional targets to protect them,” I read. For whatever reason, I reacted as if I had never...

Intrusion: Moonlight

We didn’t get much sleep last night. Moonlight streamed into the bedroom for hours. I love moonlight and we’ve gotten used to sleeping in a periodically bright bedroom (more or less). However, we have a dog. We trained him to sleep in a crate in our room. He learned...

Content needed

So, there I was, engaged in an epic struggle in communication—in other words, my husband and I were trying to set up the blog portion of this website. We finally got to stage 2: slightly fancier than a single post. And he says, “Put up a second post.” Uh-huh. Go...

Games for the gloaming

As the nights grow longer, I find myself thinking about games that are best played in the dark. Outdoor games like hide-and-seek and kick the can took on a special zest when the sun went down. Frisbee goes from tame to reckless when you can barely see the disc. I have...