Worldbuilding by Map

In the middle of a thick wood, an icy stream splashes down an artificial waterfall.  Who would build a waterfall in the middle of nowhere? Geography has stories to tell. That is the truth at the center of worldbuilding by map. Map a galaxy or a city block: stories...

Bottom-up Worldbuilding

We decided to start with a bottom-up world building exercise. In bottom-up design, the creator starts with a single piece of the world: a place, a creature, a culture. From that point, they build out the wider world as needed for the story. They want to keep the...

Building Worlds

If you are a creator, there’s a good chance you will find yourself building a world one day. Words, music, light, paint, wood, stone, math, a privet hedge…whatever your medium of expression, someone has probably used that medium to express their vision of a new...

Uncanny glade

There I was, working on the Nth draft of Seoithín Seó, an adventure which is built around a group of Fair Folk who are traditionally associated with winter. Yes, I was writing about Unseelie. It was a sunny, chilly weekend afternoon. Stiff and stale, I needed a break...

Embrace Awkward

Modern American society (and others but I’ll stick to the waters I’m swimming in at the moment) makes it hard to be awkward. Growth and exploration include making mistakes. If you knew all the answers, if you had already felt all those emotions and knew all the “best”...

Designing for the back of the room

Lately, I’ve been visiting friendly local game stores (FLGSs). Bliss is a completely free hour in a game store with shelves and shelves of games: games I have played until the pieces are worn, games I crowd-funded, games on my birthday list, games I never heard of...