by H.Osborne | Jan 11, 2023 | Games
If you want to find a story, look for a problem. This worldbuilding series revolves around designing worlds for stories, stories that might later be wrapped into role-playing games, novels, plays, art exhibits, or song cycles. So, why not start worldbuilding by...
by H.Osborne | Dec 28, 2022 | Games
In the middle of a thick wood, an icy stream splashes down an artificial waterfall. Who would build a waterfall in the middle of nowhere? Geography has stories to tell. That is the truth at the center of worldbuilding by map. Map a galaxy or a city block: stories...
by H.Osborne | Dec 14, 2022 | Games
We decided to start with a bottom-up world building exercise. In bottom-up design, the creator starts with a single piece of the world: a place, a creature, a culture. From that point, they build out the wider world as needed for the story. They want to keep the...
by H.Osborne | Dec 7, 2022 | Games
If you are a creator, there’s a good chance you will find yourself building a world one day. Words, music, light, paint, wood, stone, math, a privet hedge…whatever your medium of expression, someone has probably used that medium to express their vision of a new...
by H.Osborne | Dec 3, 2022 | Cypher, Games
There I was, working on the Nth draft of Seoithín Seó, an adventure which is built around a group of Fair Folk who are traditionally associated with winter. Yes, I was writing about Unseelie. It was a sunny, chilly weekend afternoon. Stiff and stale, I needed a break...
by H.Osborne | Nov 20, 2022 | Chatter, Games
Modern American society (and others but I’ll stick to the waters I’m swimming in at the moment) makes it hard to be awkward. Growth and exploration include making mistakes. If you knew all the answers, if you had already felt all those emotions and knew all the “best”...